The front cover promises rules and support for a whole host of GW products and looks to be harking back to the halcyon days of the magazine.
Once again the numbers are to be reset, so for the third time in 39 years, gamers can pick up White Dwarf issue 1.īranded as “The Ultimate Warhammer Magazine, ” this debut issue come with a free miniature (a Slaughterpriest) and comes in at a whopping 156 pages.
Now, however, White Dwarf is to return to a monthly release schedule. In recent years, it’s been a weekly periodical, and one I’ve had zero interest in. First released in 1977, it’s been the lifeblood Games Workshop-related news for nearly 40 years. Here, he looks at the colour palette for the Kruleboyz.īlood is spilt and skulls taken in this short story that pits the Mortifactors against the World Eaters.This Friday (September 2nd) will see the relaunch of White Dwarf magazine. Max Faleij explains how the ’Eavy Metal team develop a colour scheme for a new army. The Death Korps of Krieg take on a team of Ork Kommandos in a deadly mission to reactivate a secret weapons system. Includes Names and Demeanour tables for Adeptus Mechanicus kill teams.Īll become one with the Motive Force! The Adeptus Mechanicus take on the Tyranids in this short story.Īll new Kill Team content available in White Dwarf for the first time, featuring a hefty 16 pages of shiny new rules for fielding the Adeptus Mechanicus' Hunter Clade Kill Teams in the latest edition of the game. Games developer Elliot Hamer joins us to talk about the new edition of Kill Team and some of the game’s major changes.Īn in-depth look at the Kill Teams assembled by the acquisitive Tech-Priests of the Adeptus Mechanicus.
Also includes a major update for Battletome: Slaves to Darkness in the new edition of Warhammer Age of Sigmar, including updated allegiance abilities, two bespoke core battalions, a new grand strategy, and two battle tactics.Ī mini-campaign in which we see whether Be’lakor can wrestle the Banelands from Archaon’s grasp, or if he's sent packing in this Chaos-on-Chaos conflict set in the Realm of Death. WARHAMMER AGE OF SIGMAR FLASHPOINT CLASH:Īcross the Mortal Realms, the servants of the Dark Gods bring corruption and ruination to all they touch. Lord-Aquilor Louis Aguilar joins us to discuss Pitched Battles in the latest General’s Handbook.Ī closer look at the land of afterlives, where the dead do not rest easy. Includes Ork/Tyranid hybrids featuring tentacles! You have been warned. We’re at 100 Power! Joel, Jonathan, Drew, and Lydia show off their latest creations for their ever-growing armies.Įight pages of painting and modelling inspiration for the purple-and-white xenos from beyond the stars. Two painting guides for the young sons of Russ – one using the Contrast paints, the other using Classic techniques.
Three pages of stunningly painted Wolfspear miniatures, plus a guide to the Chapter’s insignia and heraldry. Awoo! Plus, new rules, including a Chapter Tactic, three Relics, three Warlord Traits, and three Stratagems. We talk about some of the models we’ve painted and the games we’ve played over the last month.Ī deep dive into the mysterious Wolfspear, one of the few known successors of the Space Wolves. War correspondent Nick Horth discusses writing battlefield action and how it’s not always about blood and gore. Plus: quarantine time and a question about salvage rights. Letters, painting advice, and beautifully painted miniatures. Here’s what you can look forward to in September’s issue: White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.